How to Draw a Line on an Image in Javafx

JavaFX - 2D Shapes Line


In general, a line is a geometrical structure which joins two points on an XY plane.

Line

In JavaFX, a line is represented by a class named Line. This class belongs to the package javafx.scene.shape.

By instantiating this class, you can create a line node in JavaFX.

This class has 4 properties of the double datatype namely −

  • startX − The x coordinate of the start point of the line.

  • startY − The y coordinate of the start point of the line.

  • endX − The x coordinate of the end point of the line.

  • endY − The y coordinate of the end point of the line.

To draw a line, you need to pass values to these properties, either by passing them to the constructor of this class, in the same order, at the time of instantiation, as follows −

Line line = new Line(startX, startY, endX, endY);        

Or, by using their respective setter methods as follows −

setStartX(value);  setStartY(value);  setEndX(value);  setEndY(value);        

Steps to Draw a line

Follow the steps given below to Draw a Line in JavaFX.

Step 1: Creating a Class

Create a Java class and inherit the Application class of the package javafx.application and implement the start() method of this class as follows.

public class ClassName extends Application {      @Override         public void start(Stage primaryStage) throws Exception {    } }        

Step 2: Creating a line

You can create a line in JavaFX by instantiating the class named Line which belongs to a package javafx.scene.shape, instantiate this class as follows.

//Creating a line object          Line line = new Line();        

Step 3: Setting Properties to the Line

Specify the coordinates to draw the line on an XY plane by setting the properties startX, startY, endX and endY, using their respective setter methods as shown in the following code block.

line.setStartX(100.0);  line.setStartY(150.0);  line.setEndX(500.0);  line.setEndY(150.0);        

Step 4: Creating a Group Object

Create a group object by instantiating the class named Group, which belongs to the package javafx.scene.

Pass the Line (node) object, created in the previous step, as a parameter to the constructor of the Group class, in order to add it to the group as follows −

Group root = new Group(line);        

Step 5: Creating a Scene Object

Create a Scene by instantiating the class named Scene which belongs to the package javafx.scene. To this class pass the Group object (root), created in the previous step.

In addition to the root object, you can also pass two double parameters representing height and width of the screen along with the object of the Group class as follows.

Scene scene = new Scene(group ,600, 300);        

Step 6: Setting the Title of the Stage

You can set the title to the stage using the setTitle() method of the Stage class. The primaryStage is a Stage object which is passed to the start method of the scene class, as a parameter.

Using the primaryStage object, set the title of the scene as Sample Application as follows.

primaryStage.setTitle("Sample Application");        

Step 7: Adding Scene to the Stage

You can add a Scene object to the stage using the method setScene() of the class named Stage. Add the Scene Object prepared in the previous steps using this method as follows.

primaryStage.setScene(scene)        

Step 8: Displaying the Contents of the Stage

Display the contents of the scene using the method named show() of the Stage class as follows.

primaryStage.show();        

Step 9: Launching the Application

Launch the JavaFX application by calling the static method launch() of the Application class from the main method as follows.

public static void main(String args[]){       launch(args);       }        

Example

Following is the program which generates a straight line using JavaFX. Save this code in a file with the name DrawingLine.java.

import javafx.application.Application;  import javafx.scene.Group;  import javafx.scene.Scene;  import javafx.scene.shape.Line;  import javafx.stage.Stage;    public class DrawingLine extends Application{     @Override    public void start(Stage stage) {        //Creating a line object       Line line = new Line();                  //Setting the properties to a line        line.setStartX(100.0);        line.setStartY(150.0);        line.setEndX(500.0);        line.setEndY(150.0);                  //Creating a Group        Group root = new Group(line);                  //Creating a Scene        Scene scene = new Scene(root, 600, 300);                  //Setting title to the scene        stage.setTitle("Sample application");                  //Adding the scene to the stage        stage.setScene(scene);                  //Displaying the contents of a scene        stage.show();     }          public static void main(String args[]){        launch(args);     }  }        

Compile and execute the saved java file from the command prompt using the following commands.

javac DrawingLine.java  java DrawingLine        

On executing, the above program generates a JavaFX window displaying a straight line as shown below.

Drawing Line

javafx_2d_shapes.htm

Useful Video Courses


Advanced Java Using Eclipse IDE: Learn JavaFX & Databases

Video

Complete Oracle JavaFX Bootcamp! Build Real Projects In 2021

Video

JavaFX Database Management System! Database Design In JavaFX

Video

How to Draw a Line on an Image in Javafx

Source: https://www.tutorialspoint.com/javafx/2dshapes_line.htm

0 Response to "How to Draw a Line on an Image in Javafx"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel